IC is not OOC and vice versa
Players are not their characters and characters are not their players.
The venue is 18+
You must be a legal adult to come to the venue, both in-character and out of character.
Please put your weapons and minions away
Weapons are left at the door, period - You'll be removed by staff for keeping your weapon on you. Minions you can have with you if the night is slow - you can have them out, but if staff asks you to put them away, put them away. It is so more people can enter the house.
This is not an ERP venue
Adult topics are fine, crass jokes are fine, but please leave it at that - This includes NSFW crimes. Unless exceptions are made, we want to keep a venue anyone can feel comfortable in. This rule may be adjusted based on the event/theme of the night, but is hard and fast for normal openings.
No godmodding, minimal fighting
If a fight breaks out, you cannot dodge every blow, take the punches and give them back in kind. When staff comes to break it up, it is to be broken up. While this is a pirate bar, fighting isn't the main focus and the staff don't want the yellowjackets showing up.
Fighting Rules
You ain't the Warrior of Light here, you're just another adventurer - Keep things reasonable to an average adventurer. The staff have priority over you to keep things handled - They have weapons, you do not. Lastly - No leathal strikes, and if you can't fight fairly or prefer , just use opposed '/random' to decide who hits and misses, though remember this only applies to other patrons: Staff have the advantage so we can keep things moving.
No OOC Bigotry
Any form of OOC bigotry or discrimination based upon someone's IC or OOC Gender, Race, Social Standing, or any other related topics will not be tolerated and you will be kicked out without warning. IC bigotry will get you warned if you are making others uncomfortable - And kicked out if you persist.

The Emberswake was not born of rebellion, but of commerce—an unremarkable merchant sloop built in Garlemald's coastal shipyards and meant for ferrying goods across the temperate seas of Ilsabard. She was a sleek, narrow-keeled vessel with modest cargo holds and a reinforced prow, her design more suited for evasion than conflict. Yet fate had no interest in keeping her under Garlean colors. During one of the earliest acts of open rebellion, Queen Atoln, leader of the Bozjan resistance cell hiding in the jungles of Gangos, led a daring raid upon a convoy making its way toward Thavnair. The sloop—untouched, anchored, and lightly guarded—was taken without a single shot fired.Renamed The Emberswake, the ship became the queen’s pride and the rebel fleet’s spearhead. What once bore spices and machinery was now refitted for war: her holds hidden with smuggling compartments, her sleek form ideal for striking fast and slipping into jungle mist. Her sails were stripped of imperial colors and dyed a deep rust-red, embroidered with a crescent firebrand that would come to symbolize the flame of rebellion. Under Atoln’s command, and later with Rhazumnik Atolna as one of her fiercest warriors, The Emberswake became a shadow on the water—slipping past Garlean patrols, raiding imperial shipments, and delivering weapons and supplies to Bozjan resistance pockets across the southern coasts.When the skies turned red and the Bozjan Citadel was lost in a flash of ruin, it was The Emberswake that carried the last of her people to safety. Overcrowded and battered by storm and pursuit, she did not falter. She made landfall on Vylbrand, delivering the survivors into the uncertain arms of Limsa Lominsa. Though Queen Atoln would vanish in the years to follow and the rebels scatter, the name of the ship endured in whispered toasts and salt-stained tales.


Staff


Cyclops's Eye Darts

Four Player Maximum
Each player gathers three darts from the board and roll a die to decide who throws first. Afterword each person throws a dart at the board in sequence of highest roll to lowest, with ties being broken however the players see fit. They aim for the center of the board, and use the scoring sheet to gather points - The person with the highest score at the end is the victor.

Each player will "/random 6" to decide the throwing order. Then following the order, make a "/random 10" and follow the chart below to gather points.
1 = Cyclops' Eye! - 15 points
2-4 = Inner Circle - 7 points
5 = Inner Ring - 14 points
6-8 = Outer Circle - 5 points
9 = Outer Ring - 10 points
10 = Miss


9-Ball Knockout

Two player maximum
The players rack up 8 balls into a triangle, along with a white ball for the players to hit, then flip a coin for who will start the game. The goal of the game is to get all 9 balls on the table down into the holes of the table, with a player calling which ball they will attempt to put into the hole before attempting it. If the player misses their shot, they pass the cue to the other player, with the player who makes the final score the winner.

Both players begin with a "/random" and the highest number winning first turn. On your turn you roll a "/random" which sets the number that your opponent must roll on their turn. You continue this pattern until a player rolls a "1", this being considered the winning ball managing to get the last ball down the hole.

NameDate of SuccessQuote
Zlata Malheur8/10/2025"To old friends and new beginnings!"